

However, construction duration can be reduced via the steward's "Oversee Construction" job. Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair.

Technology levels are also brought along to the new nomadic capital. When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others. Instead, it has buildings which can increase Population growth, maximum Population and nomadic tax, among others. The nomadic capital is destroyed if the clan becomes unlanded.Ī nomadic capital does not directly provide taxes or levies. Every nomadic ruler can only have one nomadic capital. Nomadic capitals are the only settlements allowed for nomad khagans and khans.
